Cerberus Supply Co. - PILOT/MECH SECTION
"Three Heads. One Mission." / "Purchase, Adapt, Overcome."
PILOT GEAR

Common Mech Weapons (Including Superheavy)

: $ 2,000

Mech Systems Upgrades

: $ 2,000 Per System Point [PSS]

Pilot Signatures [L/M/H]

: $ 1000/1500/2000

Pilot Gear

: $ 1000 Base [+500 per charge/use]

Pilot Hardsuits [LAHMS]

: $ 1000/1500/2,000/5,000/5,000

Explosives & Ordinances

: $ 1,000 [+1,000 per charge/use]

Days' Worth of Food

: $ 10

Mech Frame Repair Kit

: $ 1,000

Patch [Enhanced Patch]

: $ 500 [1000]

Advanced Pilot Gear / Gear Modifications

: $ 8,000 [+++]

Advanced Pilot Gear

: $ 5,000 [+++}

Neuro-Sync NHP Data

: $ 30,000

Exotic Weapons & Systems

: $ 40,000 [+++]

Alleykat Orders Unlicensed Frame [GMS]

: $ 10,000

Company Licensed Frame [LL2+]

: $ 20,000

Licensed Equipment/Weapons

: $ 6,000 Per LL

Cerberus Augmented Firearm Solutions

: $ 10,000 [+++]

Cerberus Co. License Level Modification

: $ 4,000 [+++]

Cerberus Co. and Research Court Approved Genetic Modification Serum

: $ 4,000 Per License Level

License Level Upgrade

: $ 40,000 [Only up to LL5. For inquiries regarding upgrades beyond Level 5, please contact Cerberus Supply Co. or one of our authorized affiliates.]
PILOT BONUSES

SKILL POINT

$ 30,000 X SKILL POINT BOUGHT

MECH SKILL POINT

$ 40,000 X H.A.S.E POINT BOUGHT

TALENT POINT

$ 40,000 X TALENT POINT BOUGHT

LICENSE POINT

$ 40,000 X LICENSE POINT BOUGHT

EXTRA CORE BONUS

$ 50,000 X CORE BONUS BOUGHT
PILOT RESOURCES

Access

- "Information may be power, but access is leverage. Cerberus knows the doors worth opening—and owns the keys that do it."

Backing

- "Influence is just another battlefield. With the right people on the right side, even red tape bleeds." — Cerberus Co. Political Leverage Division, Soft Tactics Brief

Supplies

- "Hostile terrain is just terrain. Cerberus kits come calibrated, packed, and tailored to carry you through hell."

Disguise

- "Infiltration isn’t deception—it’s logistics. Let Cerberus handle the paperwork, the face, and the story."

Diversion

- "A good distraction makes a great entrance. Cerberus-certified chaos buys time—and sometimes opportunity."

Blackmail

- "People are systems. They all have pressure points, and we know where to press." — Cerberus Co. Department of Influence & Leverage

Reputation

- "A clean name is worth more than armor in most places. That’s why Cerberus keeps yours polished where it counts."

Safe Harbor

- "Every op needs a fallback. Cerberus guarantees a place where plans breathe and wounds close."

Tracking

- "If it moves, Cerberus can follow it. If it breathes, Cerberus already knows what it wants." — Cerberus Co. Pursuit Division, Intercept Protocols

Knowledge

- "Know the terrain, the people, the customs. Not because it’s polite—because it keeps you alive." — Cerberus Co. Orientation Kit: Axiom-Sector Cultural Briefings
PILOT TACTICAL ASSETS

Scouting

Detailed information on the kinds of mechs and threats you will face on the mission, such as number, type, and statistics - “Victory starts before deployment. Cerberus eyes are always in the field—yours just get to borrow them.” — Cerberus Co. Forward Intelligence Deployment Memo

Vehicle

Use of a transport vehicle or starship (e.g., a TIER 1 NPC with the VEHICLE or SHIP template. - “From dropships to desert haulers, Cerberus doesn’t care what you’re riding—only that it gets you there hot.” — Cerberus Co. Rapid Mobility Asset Catalogue

Reinforcements

The ability to call in a friendly NPC mech of any Tier, once per mission - “When the tide turns, Cerberus sends someone who is the tide.” — Cerberus Co. Emergency Response Channel Authorization: 6R

Environmental Shielding

Equipment that allows you to ignore a particular battlefield hazard or dangerous terrain, such as extreme heat or cold. - “The battlefield can try to kill you. It just won’t succeed—not while you’re running Cerberus-rated suits.” — Cerberus Co. Extreme Terrain Survival Pack Manual

Accuracy

Training or enhancement that provides +1 ACCURACY to a particular mech skill or action for the duration of this mission. - “Precision isn’t luck. It’s loadout, calibration, and the Cerberus edge.” — Cerberus Co. Pilot Skill Augmentation Protocols, Vol. II

Bombardment

The ability to call in artillery or orbital bombardment once during mech combat (full action, RANGE 30 within line of sight, BLAST 2, 3d6 explosive damage). - “Cerberus doesn’t call it artillery. We call it a deadline.” — Cerberus Co. Orbital Support Coordination Log, REDLINE Access

Extended Harness

A custom harness that allows you to carry an extra pilot weapon and two extra pieces of pilot gear for the duration of this mission. - “If you're going into hell, take everything that fits—and then some.” — Cerberus Co. Pilot Load Expansion Kit, Model REX-3

Ambush

Intel that allows you to choose exactly where your next battle will take place, including the layout of terrain and cover. - “Know the ground. Shape the ground. Own the ground. Cerberus makes sure it’s yours before anyone else arrives.” — Cerberus Co. Tactical Control Packet: Zone Control Edition

Orbital Drop

The ability to start the mission by dropping from orbit into a heavily fortified or hard to reach location. - “Kick in the sky, land in fire. Cerberus-approved reentry vectors guarantee impact and style.” — Cerberus Co. Planetfall Maneuvers Manual, Entry: HERO DROP

NHP Assistant

A non-human person (NHP) – an advanced artificial intelligence – controlled by the GM, that can give you advice on the current situation. - “You’ve got a person in your pocket. Keep it cool, keep it caged, and keep it Cerberus.” — Cerberus Co. NHP Integration Primer, Redacted Edition
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